DS / DSi - Metal Saga - Characters 1 - The #1 source for video game sprites on the internet! Metal Saga: Hagane no Kisetsu is a Role-Playing game, developed by Crea-Tech and published by Success, which was released in Japan in 2006.
Contents.Gameplay The game mechanics are similar to that of most role-playing video games. Players travel between points of interest on an overworld map, during which point in time they can be attacked by randomly encountered foes. Within towns, players can rest, repair vehicles, sell items, and other typical activities. The in the title are usually caves or abandoned buildings. Such hostile locations are relatively small, with much of their complexity being due to their maze-like nature (and the lack of an auto-mapping feature).Combat is individually turn-based, utilizing a staggered initiative system (e.g., characters on foot are faster than those in tanks). Any canine member of the party acts on his or her own, automatically attacking foes at random. For the remaining characters, players choose among a limited number of actions.
While characters do have some skills which can be used during combat, these cost money to use (rather than using a separate mana/skill point pool) and often cannot be used when within a tank. As a result, skills are not necessarily as attractive as in other such games.
Although certain weapons are clearly intended to be used against certain foes, characters cannot change arms or armor during combat.Tanks All of the characters, with the exception of the dogs, can be placed within tanks to further improve their combat performance. While fighting from within a tank, characters use the on-board weapons instead of their hand weapons, and suffer damage to the tank, rather than to their person.
This provides an additional layer of defense, in that characters can exit the tank and continue to fight if the tank becomes inoperable. When not in combat, one additional tank can be towed and used to store spare parts or used as a spare vehicle.There are a total of 15 tanks in the game. While the game uses the term 'tank' to refer to all such vehicles, several of them are not actually tanks. These include a (complete with ladder) and a. Nonetheless, most of the tanks are more traditional, such as a German, or two tanks. While the different tank models are generally similar in practice, they each have slightly different innate characteristics.The tanks can not only be equipped, but also customized on a very sophisticated level. Players select and purchase primary guns, (Referred as MAIN—limited in ammunition) secondary guns, (Referred as SUB or Sub Gun—unlimited ammunition) and special-purpose weaponry (Referred as SE or Special Equipment—very limited in ammunition).
Each item includes a weight value, with the tank's engine only able to drive a certain total amount of weight. As such, a balance must be struck, since every unit of weight not used for weaponry can be used to add additional armor tiles.
Furthermore, money can be spent to modify each part of the tank, e.g., to increase the amount of ammunition which a given weapon carries (again at the cost of a further weight increase).Vehicle parts are categorized into several different categories;. Chassis: The vehicle chassis.
This is the outer casing that holds everything together. Different chassis offer different levels of protection and speed. (FAVs will offer less protection but the highest speed, whereas main battle tanks will offer the highest degree of defense at a lower mobility.). Engine: The engine determines the maximum loadout for the vehicle. The lower the rating, the less tonnage that the engine can handle.
Engines do not affect the mobility of the vehicle. C Unit: The computer unit enables vehicles to be handled by a single crew member. Without it, the vehicle cannot function, as it combines various aspects of vehicle controls, such as weapons systems, so that a single crew can operate the vehicle. It is mentioned by one of the NPCs in the game that a vehicle can be operated without a C Unit although that would require three people to operate the vehicle. C Units also provide additional defenses for the vehicle, which is combined with the defensive rating of the chassis to form the total amount of defense rating of the vehicle. Accessories: Accessories are optional components for vehicles that are not required for the vehicles to operate.
They range from Teleporters, which allow the players to travel between towns and get them out of hostile area (such as tunnels and dungeons crawling with enemies) to decorative decals to special add-ons which, when combined with special ability of the player, can damage the enemy. (For example, dozer blades.). Weapons: Although vehicles can function without any weapons mounted, the vehicles will not be able to attack the enemy effectively, if at all. Many of the weapons have distinct capabilities. For example, anti-tank main guns offer the most balanced attributes in terms of firepower, range and accuracy, while anti-aircraft main guns allow for very accurate and reliable engagement of low-altitude airborne opponents. Others include MLRS mounts that can reach out and hit enemies that are out of range for other weapons, CIWS for devastating counter against enemies that are flying at high-altitude, huge rockets that can damage enemies even through the toughest defenses, beam weapons for hitting cloaked enemies, and other various weapons that allow for the vehicles to become tremendous force-multipliers to the player. Armor tiles: Armor tiles are the first line of protective layer for the vehicle.
Armor tiles will absorb a limited amount of damage before being worn out and prevent other internal components mentioned above from being damaged by enemy attacks. Although effective against most attacks, it will not protect the components against specialized attacks that are designed to either bypass or penetrate the armor, such as enemy armor-piercing warheads or intense freezing temperature. 豊臣和孝 (2005-06-30).
(in Japanese). Impress Corporation.
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ASCII Media Works. Retrieved 27 May 2012. ^ Fruend, Josh (June 1, 2005). Archived from on June 16, 2008. Retrieved 2009-08-02.
2011-07-17 at the, Total Playstation, June 5, 2006. Jenkins, David (June 17, 2005). Retrieved 2009-08-02. Retrieved 2009-08-02. IGN staff (March 8, 2006). Retrieved 2009-08-02.
(in Japanese). SUCCESS NETWORKS Corporation. Archived from on 23 December 2010.
Retrieved 3 July 2011. 配信日 2007年7月2日. (in Japanese). Archived from on 19 February 2012. Retrieved 9 December 2011.External links. (in Japanese). at.
at RPGamer. at (list of releases). at (list of releases).